Category Archives: life

Talk invited at Quality of Experience in New Media Landscape

Talk (download pdf) invited at Quality of Experience in New Media Landscape
Seminar, R2D2 Networks – project
29. June 2011 9:00 – 12:00
SINTEF, Forskningsveien 1, Oslo

Title: Engagement through Art and Open Source Software
Project ArTe www.artentnu.com

Paper Draft

Abstract

Science and technology communication is important to recruit young
students to scientific studies and to increase awareness of technology
issues among citizens in the society and decision makers. Software
science and technology communication poses specific challenges as
software is by its nature not tangible and not visible. Our argument
is that Science in Society events which gather artists, developers,
researchers, and citizens around an Open Source Software project,
are effective for both communicating open source software issues to a
broad audience and for collecting open documentation that has both
research and artistic value. This paper examines four projects that
have been designed according to a combination of both practical and
research goals. For each of these projects, one or more artists played
a significant role. Moreover, we collected open documentation and
published it on blogs and other open platforms. Retrospectively, we
drew on performativity theory to reflect about the research questions
that guided our study. The analysis of the collected data lead to
our results. Our results suggest a model based on: 1) a stakeholder
model for Science in Society Open Source Software events where
stakeholders are artists, developers, researchers, and citizens; 2) a
open documentation model for open source software events where
documentation consists of a patchwork of words, still and moving
images, music and sound, and digital code.

Why do human beings need technology?(results)

Arduino LilyPad led dress to wear at a wedding in Italy

Yesterday and today I made a Arduino LilyPad led dress to wear at a wedding in Italy
I bought the black dress in a shop in Trondheim a couple of years ago.

the most difficult part for me is to sew. and to decide not to have all the funny things that I could have, like buzzer, vibe, sensor, but here the idea is to go to a party, be elegant and a bit funny but not be a clown nor try to take to much attention. so I am satisfied. and I am looking forward to vacation and party.

video video2

pictures

code

int ledPins[] = {
5, 6, 7, 8, 9, 10, 11 };       // an array of pin numbers to which LEDs are attached
int pinCount = 7;           // the number of pins (i.e. the length of the array)

int brightness [] = {
0, 0, 0, 0, 0, 0, 0 };

int fadeAmount [] = {
1, 2, 3, 4, 5, 6, 7 };

void setup()  {

int thisPin;
// the array elements are numbered from 0 to (pinCount – 1).
// use a for loop to initialize each pin as an output:
for (int thisPin = 0; thisPin < pinCount; thisPin++)  {
pinMode(ledPins[thisPin], OUTPUT);
}
}

void loop()  {
// set the brightness of all pins
for (int thisPin = 0; thisPin < pinCount; thisPin++) {
// turn the pin on:
analogWrite(ledPins[thisPin], brightness[thisPin]);
}

// change brightness
for (int thisPin = 0; thisPin < pinCount; thisPin++) {
// turn the pin on:
brightness[thisPin] = brightness[thisPin] + fadeAmount[thisPin];
}

// reverse the direction of the fading at the ends of the fade:
for (int thisPin = 0; thisPin < pinCount; thisPin++) {
if (brightness [thisPin]<= 0 || brightness [thisPin] >= 255) {
fadeAmount[thisPin] = -fadeAmount[thisPin] ;
}}

// wait for 30 milliseconds to see the dimming effect
delay(30);
}

Norwegian Easter

Everything closes, expecially NTNU, during the Norwegian Easter. I have an ambition to translate this novel into Norwegian. It has nothing to do with computers or art. Only about Norway and time.

Happy Easter

p.s. click on the novel and vote it if you like it, it is a competition by the Italian Corriere della Sera.

Er dette også en klar og sikker overbevisning? Ja, fullkommen klar og sikker.
Det er derfor jeg ikke vil vaere her lenger., Et Dukkehjem, 1879, Henrik Ibsen.

E’ una decisione sicura e definitiva? Si, completamente sicura e definitiva. E’
per questo che non voglio stare piu’ qui., Casa di Bambole, 1879, Henrik Ibsen, da
me liberamente tradotto in italiano dal norvegese.

… and the winner is

Pictures here
Juryen består av Liv Arnesen, Alexandra Angeletaki, Hanne Dahlen, Arnfinn Rokne, Marit Sørumgård, Anders Christensen

Juryen har vurdert intensjon bak prosjektet og dets samsvar med LAFs mål.  Kreativitet og estetikk ble vektlagt. Viktigst av alt ble produktets ferdigstilling.

Juryen sier at alle produktene har høy kvalitet og har potensiale for videre bruk. De kommer tilbake til det. Alle presentasjoner er her.

De fire beste prosjekter er:

–          The Waterpulk – gruppe 3 geodesign

–          Vannskap – gruppe 2 new media

–          Stories om water – gruppe 2 geodesign

–          Thirst – gruppe 4 new media

Vinneren er The Waterpulk – gruppe 3 geodesign

Begrunnelse

Vannpulken er ferdig og er et reelt prosjekt som kan hjelpe. Visualiseringen knytter vannproblematikk mot LAFS sine mål. Er allerede i bruk på haiti i Påske.  I tillegg er prosjektet utstillbart her i Norge. Prosjektet er med på å løfte frem barn som helter.
Se også Vann Meg her

Water – Experts in Team – 16. mars Rom H1 09.00

Experts in Team students of New Media and GeoDesign villages will present their results to Liv Arnesen, Folkebiblioteket, Vitenskapmuseet.

16. mars Rom H1 09.00

   09.00 Geo 6
   09.15 NewMedia 4
   09.30 Geo 5
   09.45 New Media 3
   10.00 Geo 4
   10.15 - 10.30 Break
   10.30 Geo 3
   10.45 New Media 2
   11.00 Geo 2
   11.15 New Media 1
   11.30 Geo 1
12:00 - 13:00 | Felles "mingle-lunsj" - 13:00 - 15:00 | Jury arbeider med avgjørelse.
15:00 avgjørelse annonsert.

Presentations TDT4855 Experts in team – Information Technology for creativity, culture and cooperation (I)

  • Rom 454 It-bygg
    • 10.40 Group 5: music through pictures for deaf people
    • 11.00 Group 4: One Laptop per child: a video
    • 11.15 Group 1: One Laptop per child: campaign for children in the Norwegian school
    • 11.35 Group 3: Visualization of energy produced during sport activities
  • Vestibylen uten F1 It-bygg
    • 13.00 Group 2: Android Application for New Media Art in Trondheim