Aisling Kelliher and Peter Scupelli – digital storytelling – D144, March 11, 2014, from 13.15-15.00

NTNU Department of Electronics and Telecommunications (IET) and Computer Science and Information Science (IDI) have the pleasure to inform you that Aisling Kelliher, Associate Professor and Peter Scupelli, Assistant Professor, both are from the School of Design at Carnegie Mellon University, will be visiting our faculty from March 10 – March 11, 2014. This is part of the Immersive media Technology Experiences (IMTE) initiative and funded by SIU.

It`s an opportunity for us to listen to Aisling Kelliher and Peter Scupelli`s as they bring their own personal and professional experiences on the intersection of design and technology in the world of digital storytelling.

The lectures take place in D144, March 11, 2014, from 13.15-15.00. Details on these distinguished speakers and their presentations are given below:

LECTURER: Aisling Kelliher, Associate Professor, CMU

TITLE: When Androids Dream of Typing Monkeys

DESCRIPTION: Creating and sharing stories is one of the fundamental ways by which we make sense of our experiences in the world. This practice is increasingly mediated, supported, and constrained by networks of machines and systems raising a diversity of challenges and opportunities. In this presentation, I will attempt to map out some promising areas of research bridging multimedia, design, and human-computer-interaction, illustrating my talk with examples from my own research and from a range of other researchers and practitioners in the field

LECTURER: Peter Scupelli, Assistant Professor, CMU

TITLE: An Inquiry into Design Studio Story Making

DESCRIPTION: Storytelling is central to design practice. Designers may use stories to: make sense of a complex problem, synthesize research findings, communicate with others, imagine future scenarios, and so forth. Reflective design practice allows one to capture and remember salient stories. This talk is about ongoing research in two areas: first, storytelling as design pedagogy for wicked design problems. Second, ongoing research on the redesign of the graduate interaction design studio, as a place that supports the crafting of collaborative project stories for client presentations and professional identity construction. Surveys, interviews, desk tours, timelapse photography, field observations, and space syntax are used to understand how the physical and digital spaces support designer’s stories.

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BIOGRAPHY OF THE LECTURERS

AISLING KELLIHER

Aisling is an associate professor in the School of Design at Carnegie Mellon University, where she also holds an adjunct appointment in the Human Computer Interaction Institute. She co-directs the Masters in Tangible Interaction program at CMU and leads transdisciplinary research in the newly established Visible Process Lab.

Aisling creates and studies interactive media systems for enhancing reflection, learning and communication. Her work is grounded within the fields of human-computer-interaction, multimedia, and interaction design, and is motivated by a desire to carefully integrate computational processes into our everyday mediated experiences. She is a proponent of speculative design and relishes introducing humor and playfulness in her teaching and practice. Findings from her research have been published in high-impact journals and conferences including ACM MM, TOMCCAP, SIGCHI, ISEA, CIKM, ICWSM and WWW, and exhibited at leading national venues including SIGGRAPH, the ASU Art Museum and the DeCordova Museum. Her research is supported by grants from Intel, the MacArthur Foundation, the National Science Foundation, and the Norwegian Centre for International Cooperation in Education (SIU)”

Aisling received a PhD in Media, Arts and Sciences from the MIT Media Lab. She also holds a MSc in Multimedia Systems from Trinity College, Dublin.

PETER SCUPELLI, Assistant Professor

Peter is an Assistant Professor in the School of Design at Carnegie Mellon University. He teaches both undergraduate and graduate level courses such as: Senior Studio, Basic Interaction Design, Interaction Design Seminar II, Graduate Design Studio II, Design Ethos and Action, and Dexign the Future.

Research topics include how information technology and the physical environment together can support coordination, learning, and sustainability. Peter typically uses a socio-ecological design approach to complex problems because such challenges often operate at multiple levels (i.e., individual, family or group, organization, community, public policy). He uses empirical methods, including field studies, surveys, and lab experiments.

Most recently, the National Science Foundation funded a three year project to improve student learning and engagement with online math tutors through interaction design patterns and educational data mining.

Peter’s training and career path link architecture, interaction design, and human-computer interaction research. He completed his Ph.D. at the Human-Computer Interaction Institute in the School of Computer Science at Carnegie Mellon University. His dissertation focused on how the architecture of the built environment around large schedule displays and nursing control desks support coordination services in surgical suites.

Peter has a master’s degree in interaction design from the School of Design at Carnegie Mellon University. His thesis essay explored the effect of affordances in communities of practice. His thesis project entailed making process work visible to design teams throughout a project in time-shared project rooms.

His architecture degree is from the Universitá di Genova in Italy. His thesis “Strangers in the residual spaces of the contemporary city” focused on the role of obsolete parts of the city as community resources.

While in Italy, he worked in architecture studios in Milan and was part of the A12 architecture collective. His interest in physical environments and information technology emerged while collaborating with new media artists on installations in museums and art galleries.

He collaborated with A12 and Udo Noll on Parole, an online architecture glossary. Parole was in the VII Architecture Biennial of Venice, PS1 MOMA, New York, the São Paulo Contemporary Art Biennial, and other places. Other collaborations include: Urban Epidemics a city wide installation deployed in Turin, Italy for the Biennial of Young Artists from the Mediterranean; Mirrors, a few reflections on identity, an urban installation in Reggio Emilia, Italy; HUMBOT, at the ZKM museum of Karlsruhe, Germany; A description of the Equator and Øtherlands, at Galerie Schenk in Cologne, Germany, etc.

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