The seminar was excellent.
The seminar was excellent.
I wrote the first version of Tappetina in 2009. Tappetina’s friend Sissi devotes her time to develop an anti garbage algorithm, and when she succeeds she makes the algorithm available for everybody.
It is good we strike on Friday. Let us ask our self how we want to use our research time. Is the amount of millions of our grants? The amount of papers and citations on our google scholar? Or is the goal of our research that matter? And should we use our intelligence, time, and heart to develop algorithms or whatever we develop to help the CEO’s of International companies to become even more reach and powerful? Should we help companies which do not care about the environment to prosper? Should we even help companies which produce weapons, again with our intelligence, time, and heart to produce better weapons?
As a former independent director of an International IT company I know very well how much a CEO earns. In principle, there is nothing unethical in what people earns, but if we researchers choose to strike, we should also question our research topic and method.
I ask questions as I do not know, not to judge. What do we want to use our valuable research possibilities for? NTNU, the biggest university of the world richest country has a possibility to make a difference, if we put our ego’s apart and we fight for something that is bigger than our scientific ego trip.
The Best Practices in Education Award recognizing educational initiatives across Europe that improve the quality of Informatics teaching and the attractiveness of the discipline. This award was initiated in 2011.
To promote teaching quality in Informatics, Informatics Europe every year presents the Best Practices in Education Award. The Award recognizes outstanding European educational initiatives that improve the quality of Informatics teaching and the attractiveness of the discipline, and that can be applied beyond their institutions of origin. The 2019 Award is devoted to outstanding European Informatics educational initiatives that promote the inclusion and development of different student groups such as the elderly, immigrants or people with functional diversity. See more details on the 2019 Call for Submissions.
Some papers are more dear than other ones.
Submission title: Digital Storytelling for good with Tappetina Game
Corresponding author: Dr Javier Gomez
Listed co-author(s): Dr Kshitij Sharma, Professor Manolis Maragoudakis, Letizia Jaccheri
Accepted for ENTCOM
.ps I get two other rejections today, but it is OK
Beautiful Trondheim and marvelous Osloveien 6 in the International movie The Bird Catcher.
feminism is about building communities of women for a better world
words are important. the older we become the more we have to pay attention to use beautiful words, words that mean something beautiful. otherwise we can shut up. I have tried to read Lorenzo Marone, La tentazione di essere felici. The author has won a Strega that is the most prestigiuos Italian prize in literature (as far as I know). I could not finish the book, as words like “puzzo” (stink), and toilet, and toilet paper are used too many times. I could not finish the book as the female char, mistreated by her husband, needs the help of an old man to save herself. The theme is important but narrated in a way that is not beautiful for me. I also do not accept that the 80 years old hero and saver is “using” a prostitute for many years. But what are beautiful words? Fuck perfect. Nothing is perfect. I want to read what I like.
March is women month.
Everybody should be a feminist or better an inclusivist, and try to use humor, science, art, and technology to include those who are not included.
First, remember that if I made it, you can make it. I went to Catholic kindergarden and the role models were the nuns and the Saints. I did not have very good marks, I would never have entered Computer Science at NTNU with the marks I had in high school (50/60). But I get very good marks at the admission exam at Politecnico di Torino because I was motivated to enter that PhD program. And I met some good role models on my way.
Yesterday I was reading Sorgenfri gatemagasinet and, looking at the picture of Mia Landsem, I thought – we should do something to help her, and not least to help the people Mia is helping. Mia is a super Tappetina!
Today I get a telephone call. The project sikkerhetsløypa is approved.
Project title: SikkerhetsLøypa
Main applicant/project leader: Letizia Jaccheri, IDI Department of Computer Science, NTNU
Deepti Mishra, IDI Department of Computer Science, NTNU
Siv Hilde Houmb, CTO, Secure-NOK AS & Associate Professor Adjunct, Norwegian Information Security laboratory NTNU
Aida Omerovic , Research scientist, ICT department , SINTEF
Children and young people spend numerous hours on the Internet daily. While online, they meet a great number of opportunities as well as risks. Our objective is to develop and offer playful solutions for empowering children and young people with creative and critical digital skills, in an engaging and motivating way. The project is highly inter-disciplinary and spans across the fields of information security, user experience and educational science. SikkerhetsLøypa will build on the success of Kodeløypa (https://www.ntnu.no/skolelab/realfagloypene one of the scientific offers for children at NTNU) and focus on how to teach a new generation of online users to avoid risks in the internet, at the same time as learning how to explore the online opportunities.
The project will last for four years. Our ambition is to create profitable new products and services by gamifying education on online opportunities and risks. This is expected to strengthen the publishing and e-learning industry in Norway in their capability to develop and offer products and services which are competitive nationally and internationally.
The project will create playful solutions for empowering children and young people with creative and critical digital skills, in an engaging and motivating way, by innovating gaming technologies in cooperation with the publishing, gaming and e-learning industry. Our objective is to create profitable new products and services by gamifying education on online opportunities and risks.
In the project we argue that crucial digital competence is the capability of making the right balance between online opportunity and online risk. The real challenge for digital children today is to employ this right balance in various online contexts. The overall novelty is gamification of digital empowerment of children and young people, and more specifically: serious gaming approach to user-centered and adaptive training in cyber security risks and online opportunities. The key challenge is to innovate these new products and services in a way that makes them attractive, fun and educative, so the kids actually want to use them.
Project Kretek is also approved. An happy day for a professor.