Category Archives: work

ICEC 2017 #Japan


See also our workshop Women and Computer Games at ICEC 2017

Dear colleagues,

The IFIP International Conference on Entertainment Computing 2017 (IFIP ICEC 2017) will be held at Tsukuba, Japan, September 19-21, 2017.

ICEC is the longest lasting scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists working on the design, creation, development, use, application and evaluation of digital content and systems for inducing entertainment in respective consumers.

The conference series aims at presenting high quality scientific results spanning from theory to applications, use cases and experiments. We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:

– Digital Games and Interactive Entertainment

– Digital Entertainment for Quality of Life

– Design and Analysis

– Interactive Art, Performance and Cultural Computing

– Entertainment Devices, Platforms & Systems

– Theoretical Foundations and Ethical Issues

– Entertainment for Purpose & Persuasion

– Computational Methodologies for Entertainment

For the full Call for Papers as well as additional information on venue and keynotes, please visit our website:


Full and Short technical, contents, survey papers: April 10th, 2017 Poster papers: April 10th, 2017


Tokyo Game Show 2017 September 23-24th, 2017



R&D in the Video Game Industry

Driancourt Remi, Miyake Yoichiro

Advanced Technology Division, Square Enix Co., Ltd

We are proud to have a keynote speech by the Advanced Technology Division of Square Enix Co., Ltd. on the topic of “R&D in the video game industry”.

In recent years, the virtual space of digital games has gradually become “bigger”, “more dynamic”, and “more realistic”. As a result of this evolution, there has also been a steady increase in the complexity of the technology necessary to create AAA titles, as well as the cost of development. Consequently, it has become a necessity for top video game companies such as Square Enix to invest in Research and Development.

The Advanced Technology Division represents Square Enix’s efforts at the forefront of research and development in the fields of rendering, animation, simulation, artificial intelligence (AI), data analysis, networking, workflow, virtual reality (VR) and sound. The mandate of the division is to confront the complex issues of the game development process by working with a focus on and beyond the state of the art in game content and technology.

During this keynote, the challenges and benefits of pursuing R&D within the constraints of game productions will be presented. The possibilities for future academic and industry collaboration will be also discussed.

How to achieve excellence in a digital future? @AstridUndheim @martinkenaite_i @sintef @ntnu @telenor


See the program of the Opening of the Telenor-NTNU AI-Lab. I am proud to moderate this panel (it will be the best 8th March ever!). Ieva Martinkenaite (Telenor) had the idea to propose the panel.
Panel debate: How to achieve excellence in a digital future? Panelists:

Alexandra Bech Gjørv, Research Director, SINTEF
Mariam Kaynia, Associate Partner, McKinsey &  Company
Hege Skryseth, Executive Vice President, KONGSBERG
Astrid Undheim, Vice President Telenor  Research

Pictures Fotograf: Thor Nielsen.



My birthday is over and I am so happy that so many people thought about the Little Doormaid Letizia. It is better to be 52 than 25 because as 52 you have love, wisdom (?:-)?), and enough money (to paraphrase Hallvard’s joke).

Now it is time to work again, mainly toward one of the most important deadlines of IDI‘s existence. The opening of the Telenor-NTNU AI-LAB. The seminar is open for all (until there are available places) and you have to register. Wellcome!

.ps we have  many open vacants positions for the AI-LAB and IDI in general figur800pxl.png.

Associate professor Kerstin Bach

Two years have gone since Kerstin came for first time in my office together with Agnar. I have admired her from our first meeting. In the meanwhile, Kerstin has acquired to IDI one of the biggest EU project (SelfBack)  IDI has ever been played a key role in. She is now associate professor and today I get the message that one of the seven strategic NTNU PhD positions is granted to Kerstin (7 out of 68 applications so acceptance rate 10%). Congratulations Kerstin, looking forward to follow your career in the years to come.

Hilsen fra Dørfruen

personal answer – top-5 problems of university education

Students in TDT4140 – Software Engineering ask about  top-5 problems of university education from the viewpoint of professors or teachers

This is a very broad question that can take years to answer. I choose to focus on the specific problems I have encountered as a teacher in the period 1992 – 2013

  1.  difficult for me to develop written exams. expecially at NTNU that exams have to be developed in 3 different languages (none of them being my own).
  2. difficult for me to learn the context of what the students expect and know – I have never been teaching in the university where I have studied, it always seem to me that my colleagues who had been students in the same university know more than me.
  3. difficult for me (who always had a lot of duties in family life, research and more and more administration) to follow computer science trends in a way that the teaching content and method are up to date with respect to technology, industry, and society needs
  4. difficult to accept critiques in a  constructive way
  5. difficult to cooperate with other teachers and assistants, even if you are willing to cooperate, it can be difficult to cooperate when the tasks are so challenging

I think I have been a good teacher in Experts in Team courses that I gave for more than 10 years. I like to communicate in an interactive way and let the students speak and work rather than talking to them for hours.





@ntnu #IDI

We have experienced pupils from Culture school in Trondheim who have shown us art, music, and clown art. These are children who dream looking at the stars as each of us has done and does in our life.

I grew up in Pisa, few hundred meters from Pisa airport that was under construction in the years when I was a little child.  I still remembering looking up from that small street into the night sky and trying to see stars, airplanes, and the lights of the control towers and distinguish between stars, artificial lights, and my own dreams. Nobody has managed to answer how many millions of stars do exist and the question still fascinate scientists as well as philosophers, musicians and dreamers. I have been 33 years in computer science education, practice, and research, first as a student, PhD student, programmer, researcher, professor and department head. The question of how to become a star by making the world better due to excellence in computer science intrigues me and should challenge all the people in this room today and in the years to come.

Welcome to the first gathering at the new Department of Computer Science (Institutt for datateknologi og informatikk, IDI), NTNU. Staff from Kalvskinnet, Gjøvik and Gløshaugen, and close friends and partners have been invited to an evening filled with scientific contributions, art, music, and good food – balm for both body and mind, following the traditions of ITovation.

To build a new and even better team we need to gather and learn to know each other, and what we strive to achieve. The new national Center for Excellent Information Technology Education ( and the new Telenor-NTNU AI-Lab constitutes new possibilities for all of us, and are core themes of the program.

We have personally invited the best possible stars that will inspire us toward international excellence in computer science education, research, and innovation. Tatiana Rizzante, Heidi Austlid, Bjørn Taale Sandberg, Barbara Ericson, and Mark Guzdial, were our first choices when we set up our initial program. And they all answered yes to my invitation to be keynote speakers at our event. We are all deeply thankful and proud for this.

Excellence is to dare to look at the stars to be inspired and enlighten. Nobody can be a star at the same time in education, research, innovation and leadership. Even if the university system is based on indicators, you should not compare yourself and compete with your near colleague. On the contrary, research and education are a team effort. We have been asking the question about why we merge. We merge because we want to make an even better contribution to the society we are an important part of.

E quindi uscimmo a riveder le stelle – And thence we came forth to see again the stars (Dante Alighieri 1300)  Again Welcome to the first gathering at the new Department of Computer Science and thanks for being here.

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Edvard Munch, Sternennacht / Starry Night, 1922-1924